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Make difficulty lighter for testing
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@@ -56,9 +56,13 @@ pub const BUS_BALANCE: u64 = TARGET_EPOCH_REWARDS
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/// The initial hashing difficulty. The admin authority can update this in the future, if needed.
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pub const INITIAL_DIFFICULTY: Hash = Hash::new_from_array([
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0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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]);
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// pub const INITIAL_DIFFICULTY: Hash = Hash::new_from_array([
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// 0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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// 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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// ]);
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/// The initial reward rate to payout in the first epoch.
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pub const INITIAL_REWARD_RATE: u64 = 10u64.pow(3u32);
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