Files
gocryptotrader/currency/code.go
Ryan O'Hara-Reid 293d6104ed orders: adds method to retrieve snapshot of order execution limit values (#946)
* orders: add method to Limit to retrieve order execution limit snapshots

* currency/btcmarkets: add error and update field name to standard

* linter: fix

* limts: don't return pointer

* limit: Add notes

* glorious: nits

* linter: fix

* limit: reinstate nil check

* exchanges: change field names to be more consistent (@thrasher-) suggestion

Co-authored-by: Ryan O'Hara-Reid <ryan.oharareid@thrasher.io>
2022-05-24 16:20:41 +10:00

305 lines
7.1 KiB
Go

package currency
import (
"encoding/json"
"errors"
"fmt"
"strings"
"unicode"
)
var (
// ErrCurrencyCodeEmpty defines an error if the currency code is empty
ErrCurrencyCodeEmpty = errors.New("currency code is empty")
// ErrCurrencyPairEmpty defines an error if the currency pair is empty
ErrCurrencyPairEmpty = errors.New("currency pair is empty")
// EMPTYCODE is an empty currency code
EMPTYCODE = Code{}
// EMPTYPAIR is an empty currency pair
EMPTYPAIR = Pair{}
errItemIsNil = errors.New("item is nil")
errItemIsEmpty = errors.New("item is empty")
errRoleUnset = errors.New("role unset")
)
func (r Role) String() string {
switch r {
case Fiat:
return FiatCurrencyString
case Cryptocurrency:
return CryptocurrencyString
case Token:
return TokenString
case Contract:
return ContractString
case Stable:
return StableString
default:
return UnsetRoleString
}
}
// MarshalJSON conforms Role to the marshaller interface
func (r Role) MarshalJSON() ([]byte, error) {
return json.Marshal(r.String())
}
// UnmarshalJSON conforms Role to the unmarshaller interface
func (r *Role) UnmarshalJSON(d []byte) error {
var incoming string
err := json.Unmarshal(d, &incoming)
if err != nil {
return err
}
switch incoming {
case UnsetRoleString:
*r = Unset
case FiatCurrencyString:
*r = Fiat
case CryptocurrencyString:
*r = Cryptocurrency
case TokenString:
*r = Token
case ContractString:
*r = Contract
case StableString:
*r = Stable
default:
return fmt.Errorf("unmarshal error role type %s unsupported for currency",
incoming)
}
return nil
}
// HasData returns true if the type contains data
func (b *BaseCodes) HasData() bool {
b.mtx.Lock()
defer b.mtx.Unlock()
return len(b.Items) != 0
}
// GetFullCurrencyData returns a type that is read to dump to file
func (b *BaseCodes) GetFullCurrencyData() (File, error) {
var file File
for i := range b.Items {
switch b.Items[i].Role {
case Unset:
file.UnsetCurrency = append(file.UnsetCurrency, b.Items[i])
case Fiat:
file.FiatCurrency = append(file.FiatCurrency, b.Items[i])
case Cryptocurrency:
file.Cryptocurrency = append(file.Cryptocurrency, b.Items[i])
case Token:
file.Token = append(file.Token, b.Items[i])
case Contract:
file.Contracts = append(file.Contracts, b.Items[i])
case Stable:
file.Stable = append(file.Stable, b.Items[i])
default:
return file, errors.New("role undefined")
}
}
file.LastMainUpdate = b.LastMainUpdate.Unix()
return file, nil
}
// GetCurrencies gets the full currency list from the base code type available
// from the currency system
func (b *BaseCodes) GetCurrencies() Currencies {
b.mtx.Lock()
currencies := make(Currencies, len(b.Items))
for i := range b.Items {
currencies[i] = Code{Item: b.Items[i]}
}
b.mtx.Unlock()
return currencies
}
// UpdateCurrency updates or registers a currency/contract
func (b *BaseCodes) UpdateCurrency(fullName, symbol, blockchain string, id int, r Role) error {
if r == Unset {
return fmt.Errorf("cannot update currency %w for %s", errRoleUnset, symbol)
}
b.mtx.Lock()
defer b.mtx.Unlock()
for i := range b.Items {
if b.Items[i].Symbol != symbol || (b.Items[i].Role != Unset && b.Items[i].Role != r) {
continue
}
if fullName != "" {
b.Items[i].FullName = fullName
}
if r != Unset {
b.Items[i].Role = r
}
if blockchain != "" {
b.Items[i].AssocChain = blockchain
}
if id != 0 {
b.Items[i].ID = id
}
return nil
}
b.Items = append(b.Items, &Item{
Symbol: symbol,
FullName: fullName,
Role: r,
AssocChain: blockchain,
ID: id,
})
return nil
}
// Register registers a currency from a string and returns a currency code, this
// can optionally include a role when it is known.
func (b *BaseCodes) Register(c string, newRole Role) Code {
if c == "" {
return EMPTYCODE
}
var format bool
// Digits fool upper and lower casing. So find first letter and check case.
for x := range c {
if !unicode.IsDigit(rune(c[x])) {
format = unicode.IsUpper(rune(c[x]))
break
}
}
// Force upper string storage and matching
c = strings.ToUpper(c)
b.mtx.Lock()
defer b.mtx.Unlock()
for i := range b.Items {
if b.Items[i].Symbol != c {
continue
}
if newRole != Unset {
if b.Items[i].Role == Unset {
b.Items[i].Role = newRole
} else if b.Items[i].Role != newRole {
// This will duplicate item with same name but different role.
// TODO: This will need a specific update to NewCode to add in
// a specific param to find the exact name and role.
continue
}
}
return Code{Item: b.Items[i], UpperCase: format}
}
newItem := &Item{Symbol: c, Lower: strings.ToLower(c), Role: newRole}
b.Items = append(b.Items, newItem)
return Code{Item: newItem, UpperCase: format}
}
// LoadItem sets item data
func (b *BaseCodes) LoadItem(item *Item) error {
if item == nil {
return errItemIsNil
}
if *item == (Item{}) {
return errItemIsEmpty
}
item.Symbol = strings.ToUpper(item.Symbol)
item.Lower = strings.ToLower(item.Symbol)
b.mtx.Lock()
defer b.mtx.Unlock()
for i := range b.Items {
if b.Items[i].Symbol != item.Symbol ||
(b.Items[i].Role != Unset && item.Role != Unset && b.Items[i].Role != item.Role) {
continue
}
return nil
}
b.Items = append(b.Items, item)
return nil
}
// NewCode returns a new currency registered code
func NewCode(c string) Code {
return storage.ValidateCode(c)
}
// String conforms to the stringer interface
func (i *Item) String() string {
return i.Symbol
}
// String converts the code to string
func (c Code) String() string {
if c.Item == nil {
return ""
}
if c.UpperCase {
return c.Item.Symbol
}
return c.Item.Lower
}
// Lower converts the code to lowercase formatting
func (c Code) Lower() Code {
c.UpperCase = false
return c
}
// Upper converts the code to uppercase formatting
func (c Code) Upper() Code {
c.UpperCase = true
return c
}
// UnmarshalJSON comforms type to the umarshaler interface
func (c *Code) UnmarshalJSON(d []byte) error {
var newcode string
err := json.Unmarshal(d, &newcode)
if err != nil {
return err
}
*c = NewCode(newcode)
return nil
}
// MarshalJSON conforms type to the marshaler interface
func (c Code) MarshalJSON() ([]byte, error) {
if c.Item == nil {
return json.Marshal("")
}
return json.Marshal(c.String())
}
// IsEmpty returns true if the code is empty
func (c Code) IsEmpty() bool {
return c.Item == nil || c.Item.Symbol == ""
}
// Equal returns if the code supplied is the same as the corresponding code
func (c Code) Equal(check Code) bool {
return c.Item == check.Item
}
// IsFiatCurrency checks if the currency passed is an enabled fiat currency
func (c Code) IsFiatCurrency() bool {
return c.Item != nil && c.Item.Role == Fiat
}
// IsCryptocurrency checks if the currency passed is an enabled CRYPTO currency.
// NOTE: All unset currencies will default to cryptocurrencies and stable coins
// are cryptocurrencies as well.
func (c Code) IsCryptocurrency() bool {
return c.Item != nil && c.Item.Role&(Cryptocurrency|Stable) == c.Item.Role
}
// IsStableCurrency checks if the currency is a stable currency.
func (c Code) IsStableCurrency() bool {
return c.Item != nil && c.Item.Role == Stable
}