feat: 新增了聊天页面播放视频的功能

This commit is contained in:
xuncha
2026-01-18 23:19:58 +08:00
parent d4c7e86e05
commit 240514f1e5
11 changed files with 1245 additions and 51 deletions

199
src/pages/VideoWindow.tsx Normal file
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import { useState, useEffect, useRef, useCallback } from 'react'
import { useSearchParams } from 'react-router-dom'
import { Play, Pause, Volume2, VolumeX, RotateCcw } from 'lucide-react'
import './VideoWindow.scss'
export default function VideoWindow() {
const [searchParams] = useSearchParams()
const videoPath = searchParams.get('videoPath')
const [isPlaying, setIsPlaying] = useState(false)
const [isMuted, setIsMuted] = useState(false)
const [currentTime, setCurrentTime] = useState(0)
const [duration, setDuration] = useState(0)
const [volume, setVolume] = useState(1)
const [isLoading, setIsLoading] = useState(true)
const [error, setError] = useState<string | null>(null)
const videoRef = useRef<HTMLVideoElement>(null)
const progressRef = useRef<HTMLDivElement>(null)
// 格式化时间
const formatTime = (seconds: number) => {
const mins = Math.floor(seconds / 60)
const secs = Math.floor(seconds % 60)
return `${mins}:${secs.toString().padStart(2, '0')}`
}
//播放/暂停
const togglePlay = useCallback(() => {
if (!videoRef.current) return
if (isPlaying) {
videoRef.current.pause()
} else {
videoRef.current.play()
}
}, [isPlaying])
// 静音切换
const toggleMute = useCallback(() => {
if (!videoRef.current) return
videoRef.current.muted = !isMuted
setIsMuted(!isMuted)
}, [isMuted])
// 进度条点击
const handleProgressClick = useCallback((e: React.MouseEvent<HTMLDivElement>) => {
if (!videoRef.current || !progressRef.current) return
e.stopPropagation()
const rect = progressRef.current.getBoundingClientRect()
const percent = (e.clientX - rect.left) / rect.width
videoRef.current.currentTime = percent * duration
}, [duration])
// 音量调节
const handleVolumeChange = useCallback((e: React.ChangeEvent<HTMLInputElement>) => {
const newVolume = parseFloat(e.target.value)
setVolume(newVolume)
if (videoRef.current) {
videoRef.current.volume = newVolume
setIsMuted(newVolume === 0)
}
}, [])
// 重新播放
const handleReplay = useCallback(() => {
if (!videoRef.current) return
videoRef.current.currentTime = 0
videoRef.current.play()
}, [])
// 快捷键
useEffect(() => {
const handleKeyDown = (e: KeyboardEvent) => {
if (e.key === 'Escape') window.electronAPI.window.close()
if (e.key === ' ') {
e.preventDefault()
togglePlay()
}
if (e.key === 'm' || e.key === 'M') toggleMute()
if (e.key === 'ArrowLeft' && videoRef.current) {
videoRef.current.currentTime -= 5
}
if (e.key === 'ArrowRight' && videoRef.current) {
videoRef.current.currentTime += 5
}
if (e.key === 'ArrowUp' && videoRef.current) {
videoRef.current.volume = Math.min(1, videoRef.current.volume + 0.1)
setVolume(videoRef.current.volume)
}
if (e.key === 'ArrowDown' && videoRef.current) {
videoRef.current.volume = Math.max(0, videoRef.current.volume - 0.1)
setVolume(videoRef.current.volume)
}
}
window.addEventListener('keydown', handleKeyDown)
return () => window.removeEventListener('keydown', handleKeyDown)
}, [togglePlay, toggleMute])
if (!videoPath) {
return (
<div className="video-window-empty">
<span></span>
</div>
)
}
const progress = duration > 0 ? (currentTime / duration) * 100 : 0
return (
<div className="video-window-container">
<div className="title-bar">
<div className="window-drag-area"></div>
</div>
<div className="video-viewport" onClick={togglePlay}>
{isLoading && (
<div className="video-loading-overlay">
<div className="spinner"></div>
</div>
)}
{error && (
<div className="video-error-overlay">
<span>{error}</span>
</div>
)}
<video
ref={videoRef}
src={videoPath}
onLoadedMetadata={(e) => {
const video = e.currentTarget
setDuration(video.duration)
setIsLoading(false)
// 根据视频尺寸调整窗口大小
if (video.videoWidth && video.videoHeight) {
window.electronAPI.window.resizeToFitVideo(video.videoWidth, video.videoHeight)
}
}}
onTimeUpdate={(e) => setCurrentTime(e.currentTarget.currentTime)}
onPlay={() => setIsPlaying(true)}
onPause={() => setIsPlaying(false)}
onEnded={() => setIsPlaying(false)}
onError={() => {
setError('视频加载失败')
setIsLoading(false)
}}
onWaiting={() => setIsLoading(true)}
onCanPlay={() => setIsLoading(false)}
autoPlay
/>
{!isPlaying && !isLoading && !error && (
<div className="play-overlay">
<Play size={64} fill="white" />
</div>
)}
<div className="video-controls" onClick={(e) => e.stopPropagation()}>
<div
className="progress-bar"
ref={progressRef}
onClick={handleProgressClick}
>
<div className="progress-track">
<div className="progress-fill" style={{ width: `${progress}%` }}></div>
</div>
</div>
<div className="controls-row">
<div className="controls-left">
<button onClick={togglePlay} title={isPlaying ? '暂停 (空格)' : '播放 (空格)'}>
{isPlaying ? <Pause size={18} /> : <Play size={18} />}
</button>
<button onClick={handleReplay} title="重新播放">
<RotateCcw size={16} />
</button>
<span className="time-display">
{formatTime(currentTime)} / {formatTime(duration)}
</span>
</div>
<div className="controls-right">
<div className="volume-control">
<button onClick={toggleMute} title={isMuted ? '取消静音 (M)' : '静音 (M)'}>
{isMuted || volume === 0 ? <VolumeX size={16} /> : <Volume2 size={16} />}
</button>
<input
type="range"
min="0"
max="1"
step="0.1"
value={isMuted ? 0 : volume}
onChange={handleVolumeChange}
className="volume-slider"
/>
</div>
</div>
</div>
</div>
</div>
</div>
)
}