Files
ore/program/src/reset.rs
2024-10-07 20:10:17 +00:00

264 lines
9.5 KiB
Rust

use ore_api::prelude::*;
use steel::*;
/// Reset tops up the bus balances, updates the base reward rate, and sets up the ORE program for the next epoch.
pub fn process_reset(accounts: &[AccountInfo<'_>], _data: &[u8]) -> ProgramResult {
// Load accounts.
let [signer_info, bus_0_info, bus_1_info, bus_2_info, bus_3_info, bus_4_info, bus_5_info, bus_6_info, bus_7_info, config_info, mint_info, treasury_info, treasury_tokens_info, token_program] =
accounts
else {
return Err(ProgramError::NotEnoughAccountKeys);
};
signer_info.is_signer()?;
let bus_0 = bus_0_info
.to_account_mut::<Bus>(&ore_api::ID)?
.check_mut(|b| b.id == 0)?;
let bus_1 = bus_1_info
.to_account_mut::<Bus>(&ore_api::ID)?
.check_mut(|b| b.id == 1)?;
let bus_2 = bus_2_info
.to_account_mut::<Bus>(&ore_api::ID)?
.check_mut(|b| b.id == 2)?;
let bus_3 = bus_3_info
.to_account_mut::<Bus>(&ore_api::ID)?
.check_mut(|b| b.id == 3)?;
let bus_4 = bus_4_info
.to_account_mut::<Bus>(&ore_api::ID)?
.check_mut(|b| b.id == 4)?;
let bus_5 = bus_5_info
.to_account_mut::<Bus>(&ore_api::ID)?
.check_mut(|b| b.id == 5)?;
let bus_6 = bus_6_info
.to_account_mut::<Bus>(&ore_api::ID)?
.check_mut(|b| b.id == 6)?;
let bus_7 = bus_7_info
.to_account_mut::<Bus>(&ore_api::ID)?
.check_mut(|b| b.id == 7)?;
let config = config_info
.is_config()?
.to_account_mut::<Config>(&ore_api::ID)?;
let mint = mint_info
.has_address(&MINT_ADDRESS)?
.is_writable()?
.to_mint()?;
treasury_info.is_treasury()?.is_writable()?;
treasury_tokens_info.is_treasury_tokens()?.is_writable()?;
token_program.is_program(&spl_token::ID)?;
// Validate enough time has passed since the last reset.
let clock = Clock::get()?;
if config
.last_reset_at
.saturating_add(EPOCH_DURATION)
.gt(&clock.unix_timestamp)
{
return Ok(());
}
// Update timestamp.
config.last_reset_at = clock.unix_timestamp;
// Reset bus accounts and calculate actual rewards mined since last reset.
let busses = [bus_0, bus_1, bus_2, bus_3, bus_4, bus_5, bus_6, bus_7];
let mut total_remaining_rewards = 0u64;
let mut total_theoretical_rewards = 0u64;
let mut top_balance = 0u64;
for bus in busses {
// Track top balance.
if bus.top_balance.gt(&top_balance) {
top_balance = bus.top_balance;
}
// Track accumulators.
total_remaining_rewards = total_remaining_rewards.saturating_add(bus.rewards);
total_theoretical_rewards =
total_theoretical_rewards.saturating_add(bus.theoretical_rewards);
// Reset bus account for new epoch.
bus.rewards = BUS_EPOCH_REWARDS;
bus.theoretical_rewards = 0;
bus.top_balance = 0;
}
let total_epoch_rewards = MAX_EPOCH_REWARDS.saturating_sub(total_remaining_rewards);
// Update global top balance.
config.top_balance = top_balance;
// Update base reward rate for next epoch.
config.base_reward_rate =
calculate_new_reward_rate(config.base_reward_rate, total_theoretical_rewards);
// If base reward rate is too low, increment min difficulty by 1 and double base reward rate.
if config.base_reward_rate.le(&BASE_REWARD_RATE_MIN_THRESHOLD) {
config.min_difficulty = config.min_difficulty.checked_add(1).unwrap();
config.base_reward_rate = config.base_reward_rate.checked_mul(2).unwrap();
}
// If base reward rate is too high, decrement min difficulty by 1 and halve base reward rate.
if config.base_reward_rate.ge(&BASE_REWARD_RATE_MAX_THRESHOLD) && config.min_difficulty.gt(&1) {
config.min_difficulty = config.min_difficulty.checked_sub(1).unwrap();
config.base_reward_rate = config.base_reward_rate.checked_div(2).unwrap();
}
// Max supply check.
if mint.supply.ge(&MAX_SUPPLY) {
return Err(OreError::MaxSupply.into());
}
// Fund the treasury token account.
let amount = MAX_SUPPLY
.saturating_sub(mint.supply)
.min(total_epoch_rewards);
solana_program::program::invoke_signed(
&spl_token::instruction::mint_to(
&spl_token::id(),
mint_info.key,
treasury_tokens_info.key,
treasury_info.key,
&[treasury_info.key],
amount,
)?,
&[
token_program.clone(),
mint_info.clone(),
treasury_tokens_info.clone(),
treasury_info.clone(),
],
&[&[TREASURY, &[TREASURY_BUMP]]],
)?;
Ok(())
}
/// This function calculates what the new reward rate should be based on how many total rewards
/// were mined in the prior epoch. The math is largely identitical to function used by the Bitcoin
/// network to update the difficulty between each epoch.
///
/// new_rate = current_rate * (target_rewards / actual_rewards)
///
/// The new rate is then smoothed by a constant factor to avoid large fluctuations. In Ore's case,
/// the epochs are short (60 seconds) so a smoothing factor of 2 has been chosen. That is, the reward rate
/// can at most double or halve from one epoch to the next.
pub(crate) fn calculate_new_reward_rate(current_rate: u64, epoch_rewards: u64) -> u64 {
// Avoid division by zero. Leave the reward rate unchanged, if detected.
if epoch_rewards.eq(&0) {
return current_rate;
}
// Calculate new reward rate.
let new_rate = (current_rate as u128)
.saturating_mul(TARGET_EPOCH_REWARDS as u128)
.saturating_div(epoch_rewards as u128) as u64;
// Smooth reward rate so it cannot change by more than a constant factor from one epoch to the next.
let new_rate_min = current_rate.saturating_div(SMOOTHING_FACTOR);
let new_rate_max = current_rate.saturating_mul(SMOOTHING_FACTOR);
let new_rate_smoothed = new_rate.min(new_rate_max).max(new_rate_min);
// Prevent reward rate from dropping below 1 or exceeding BUS_EPOCH_REWARDS and return.
new_rate_smoothed.max(1).min(BUS_EPOCH_REWARDS)
}
#[cfg(test)]
mod tests {
use rand::{distributions::Uniform, Rng};
use crate::calculate_new_reward_rate;
use ore_api::consts::{
BASE_REWARD_RATE_MIN_THRESHOLD, BUS_EPOCH_REWARDS, MAX_EPOCH_REWARDS, SMOOTHING_FACTOR,
TARGET_EPOCH_REWARDS,
};
const FUZZ_SIZE: u64 = 10_000;
#[test]
fn test_calculate_new_reward_rate_target() {
let current_rate = 1000;
let new_rate = calculate_new_reward_rate(current_rate, TARGET_EPOCH_REWARDS);
assert!(new_rate.eq(&current_rate));
}
#[test]
fn test_calculate_new_reward_rate_div_by_zero() {
let current_rate = 1000;
let new_rate = calculate_new_reward_rate(current_rate, 0);
assert!(new_rate.eq(&current_rate));
}
#[test]
fn test_calculate_new_reward_rate_lower() {
let current_rate = 1000;
let new_rate = calculate_new_reward_rate(
current_rate,
TARGET_EPOCH_REWARDS.saturating_add(1_000_000_000),
);
assert!(new_rate.lt(&current_rate));
}
#[test]
fn test_calculate_new_reward_rate_lower_edge() {
let current_rate = BASE_REWARD_RATE_MIN_THRESHOLD;
let new_rate = calculate_new_reward_rate(current_rate, TARGET_EPOCH_REWARDS + 1);
assert!(new_rate.lt(&current_rate));
}
#[test]
fn test_calculate_new_reward_rate_lower_fuzz() {
let mut rng = rand::thread_rng();
for _ in 0..FUZZ_SIZE {
let current_rate: u64 = rng.sample(Uniform::new(1, BUS_EPOCH_REWARDS));
let actual_rewards: u64 =
rng.sample(Uniform::new(TARGET_EPOCH_REWARDS, MAX_EPOCH_REWARDS));
let new_rate = calculate_new_reward_rate(current_rate, actual_rewards);
assert!(new_rate.lt(&current_rate));
}
}
#[test]
fn test_calculate_new_reward_rate_higher() {
let current_rate = 1000;
let new_rate = calculate_new_reward_rate(
current_rate,
TARGET_EPOCH_REWARDS.saturating_sub(1_000_000_000),
);
assert!(new_rate.gt(&current_rate));
}
#[test]
fn test_calculate_new_reward_rate_higher_fuzz() {
let mut rng = rand::thread_rng();
for _ in 0..FUZZ_SIZE {
let current_rate: u64 = rng.sample(Uniform::new(1, BUS_EPOCH_REWARDS));
let actual_rewards: u64 = rng.sample(Uniform::new(1, TARGET_EPOCH_REWARDS));
let new_rate = calculate_new_reward_rate(current_rate, actual_rewards);
assert!(new_rate.gt(&current_rate));
}
}
#[test]
fn test_calculate_new_reward_rate_max_smooth() {
let current_rate = 1000;
let new_rate = calculate_new_reward_rate(current_rate, 1);
assert!(new_rate.eq(&current_rate.saturating_mul(SMOOTHING_FACTOR)));
}
#[test]
fn test_calculate_new_reward_rate_min_smooth() {
let current_rate = 1000;
let new_rate = calculate_new_reward_rate(current_rate, u64::MAX);
assert!(new_rate.eq(&current_rate.saturating_div(SMOOTHING_FACTOR)));
}
#[test]
fn test_calculate_new_reward_rate_max_inputs() {
let new_rate = calculate_new_reward_rate(BUS_EPOCH_REWARDS, MAX_EPOCH_REWARDS);
assert!(new_rate.eq(&BUS_EPOCH_REWARDS.saturating_div(SMOOTHING_FACTOR)));
}
#[test]
fn test_calculate_new_reward_rate_min_inputs() {
let new_rate = calculate_new_reward_rate(1, 1);
assert!(new_rate.eq(&1u64.saturating_mul(SMOOTHING_FACTOR)));
}
}