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variable rewards
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@@ -4,6 +4,12 @@ use crate::state::block_pda;
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use super::OreAccount;
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// What could be variable?
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// - Payout style (winner take all / difficulty / both)
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// - Payout skew (larger / neutral / smaller)
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// - Jackpot possiblity (yes / no)
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// - Known / unknown
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#[repr(C)]
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#[derive(Clone, Copy, Debug, PartialEq, Pod, Zeroable)]
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pub struct Block {
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@@ -11,10 +17,11 @@ pub struct Block {
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pub id: u64,
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/// The minimum difficulty required for payout.
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pub min_difficulty: u64,
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// pub min_difficulty: u64,
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/// The reward rate per satisfying hash.
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pub reward_rate: u64,
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// pub reward_rate: u64,
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pub reward: RewardConfig,
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/// The hash of the starting slot.
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pub slot_hash: [u8; 32],
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@@ -28,10 +35,36 @@ pub struct Block {
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/// The total amount of rewards paid out to miners.
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pub total_rewards: u64,
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/// The total number of hashes submitted to the block.
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/// The total number of hashes that resulted in a payout.
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pub winning_hashes: u64,
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}
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/// Configuration specifying how rewards are paid out.
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#[repr(C)]
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#[derive(Clone, Copy, Debug, PartialEq, Pod, Zeroable)]
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pub struct RewardConfig {
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/// The reward paid to the submitter of the best hash.
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pub best_hash_reward: u64,
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/// The authority of the miner who submitted the best hash.
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pub best_hash_authority: Pubkey,
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/// The best hash.
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pub best_hash: [u8; 32],
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/// The reward rate paid to hashes satisfying the difficulty threshold.
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pub difficulty_reward: u64,
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/// The minimum difficulty required for payout.
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pub difficulty_threshold: u64,
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/// Jackpot amount.
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pub jackpot_amount: u64,
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/// The threshold difficulty for the jackpot payout.
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pub jackpot_threshold: u64,
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}
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impl Block {
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pub fn pda(&self) -> (Pubkey, u8) {
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block_pda(self.id)
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