make min difficulty dynamic

This commit is contained in:
Hardhat Chad
2024-07-19 19:31:38 +00:00
parent 52aa6beefa
commit aac3360885
4 changed files with 30 additions and 10 deletions

View File

@@ -91,7 +91,7 @@ pub fn process_initialize<'a, 'info>(
load_sysvar(rent_sysvar, sysvar::rent::id())?;
// Check signer
if signer.key.ne(&INITIAL_ADMIN) {
if signer.key.ne(&ADMIN) {
return Err(ProgramError::MissingRequiredSignature);
}
@@ -140,7 +140,7 @@ pub fn process_initialize<'a, 'info>(
let config = Config::try_from_bytes_mut(&mut config_data)?;
config.base_reward_rate = INITIAL_BASE_REWARD_RATE;
config.last_reset_at = 0;
config.min_difficulty = MIN_DIFFICULTY as u64;
config.min_difficulty = INITIAL_MIN_DIFFICULTY as u64;
config.top_staker = Pubkey::new_from_array([0; 32]);
config.top_staker_balance = 0;

View File

@@ -94,6 +94,18 @@ pub fn process_reset<'a, 'info>(
config.base_reward_rate =
calculate_new_reward_rate(config.base_reward_rate, total_theoretical_rewards);
// If base_reward_rate is too low, then increment difficulty by 1 and double base reward rate
if config.base_reward_rate.le(&BASE_REWARD_RATE_MIN_THRESHOLD) {
config.min_difficulty = config.min_difficulty.checked_add(1).unwrap();
config.base_reward_rate = config.base_reward_rate.checked_mul(2).unwrap();
}
// If base reward rate is too high, then decrement difficulty by 1 and halve base reward rate
if config.base_reward_rate.ge(&BASE_REWARD_RATE_MAX_THRESHOLD) && config.min_difficulty.gt(&0) {
config.min_difficulty = config.min_difficulty.checked_sub(1).unwrap();
config.base_reward_rate = config.base_reward_rate.checked_div(2).unwrap();
}
// Max supply check
let mint = Mint::unpack(&mint_info.data.borrow()).expect("Failed to parse mint");
if mint.supply.ge(&MAX_SUPPLY) {