mirror of
https://github.com/d0zingcat/gocryptotrader.git
synced 2026-05-13 23:16:45 +00:00
* Adds lending rates/borrows to FTX and the command * Movements, renames, rpc test * Fleshing out rpc response * Allows rpcserver to calculate offline (but not gctcli). Expands tests * rn structs. add exchange_wrapper_issues support * Adds a nice yearly rate * Surprise yearly borrow rate! * Rn+Mv to margin package. Fixes some serious whoopsies * Adds average lend/borrow rates instead of sum * rm oopsie whoopsie * This is what the linter was having an issue with * re-gen * lintl * niteroos
309 lines
7.3 KiB
Go
309 lines
7.3 KiB
Go
package currency
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import (
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"encoding/json"
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"errors"
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"fmt"
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"strings"
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"unicode"
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)
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var (
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// ErrCurrencyCodeEmpty defines an error if the currency code is empty
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ErrCurrencyCodeEmpty = errors.New("currency code is empty")
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// ErrCurrencyNotFound returned when a currency is not found in a list
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ErrCurrencyNotFound = errors.New("currency code not found in list")
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// ErrCurrencyPairEmpty defines an error if the currency pair is empty
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ErrCurrencyPairEmpty = errors.New("currency pair is empty")
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// EMPTYCODE is an empty currency code
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EMPTYCODE = Code{}
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// EMPTYPAIR is an empty currency pair
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EMPTYPAIR = Pair{}
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errItemIsNil = errors.New("item is nil")
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errItemIsEmpty = errors.New("item is empty")
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errRoleUnset = errors.New("role unset")
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)
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func (r Role) String() string {
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switch r {
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case Fiat:
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return FiatCurrencyString
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case Cryptocurrency:
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return CryptocurrencyString
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case Token:
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return TokenString
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case Contract:
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return ContractString
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case Stable:
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return StableString
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default:
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return UnsetRoleString
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}
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}
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// MarshalJSON conforms Role to the marshaller interface
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func (r Role) MarshalJSON() ([]byte, error) {
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return json.Marshal(r.String())
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}
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// UnmarshalJSON conforms Role to the unmarshaller interface
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func (r *Role) UnmarshalJSON(d []byte) error {
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var incoming string
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err := json.Unmarshal(d, &incoming)
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if err != nil {
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return err
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}
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switch incoming {
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case UnsetRoleString:
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*r = Unset
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case FiatCurrencyString:
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*r = Fiat
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case CryptocurrencyString:
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*r = Cryptocurrency
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case TokenString:
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*r = Token
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case ContractString:
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*r = Contract
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case StableString:
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*r = Stable
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default:
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return fmt.Errorf("unmarshal error role type %s unsupported for currency",
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incoming)
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}
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return nil
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}
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// HasData returns true if the type contains data
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func (b *BaseCodes) HasData() bool {
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b.mtx.Lock()
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defer b.mtx.Unlock()
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return len(b.Items) != 0
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}
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// GetFullCurrencyData returns a type that is read to dump to file
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func (b *BaseCodes) GetFullCurrencyData() (File, error) {
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var file File
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b.mtx.Lock()
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defer b.mtx.Unlock()
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for i := range b.Items {
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switch b.Items[i].Role {
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case Unset:
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file.UnsetCurrency = append(file.UnsetCurrency, b.Items[i])
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case Fiat:
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file.FiatCurrency = append(file.FiatCurrency, b.Items[i])
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case Cryptocurrency:
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file.Cryptocurrency = append(file.Cryptocurrency, b.Items[i])
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case Token:
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file.Token = append(file.Token, b.Items[i])
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case Contract:
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file.Contracts = append(file.Contracts, b.Items[i])
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case Stable:
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file.Stable = append(file.Stable, b.Items[i])
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default:
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return file, errors.New("role undefined")
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}
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}
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file.LastMainUpdate = b.LastMainUpdate.Unix()
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return file, nil
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}
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// GetCurrencies gets the full currency list from the base code type available
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// from the currency system
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func (b *BaseCodes) GetCurrencies() Currencies {
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b.mtx.Lock()
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currencies := make(Currencies, len(b.Items))
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for i := range b.Items {
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currencies[i] = Code{Item: b.Items[i]}
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}
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b.mtx.Unlock()
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return currencies
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}
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// UpdateCurrency updates or registers a currency/contract
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func (b *BaseCodes) UpdateCurrency(fullName, symbol, blockchain string, id int, r Role) error {
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if r == Unset {
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return fmt.Errorf("cannot update currency %w for %s", errRoleUnset, symbol)
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}
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b.mtx.Lock()
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defer b.mtx.Unlock()
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for i := range b.Items {
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if b.Items[i].Symbol != symbol || (b.Items[i].Role != Unset && b.Items[i].Role != r) {
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continue
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}
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if fullName != "" {
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b.Items[i].FullName = fullName
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}
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if r != Unset {
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b.Items[i].Role = r
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}
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if blockchain != "" {
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b.Items[i].AssocChain = blockchain
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}
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if id != 0 {
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b.Items[i].ID = id
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}
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return nil
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}
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b.Items = append(b.Items, &Item{
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Symbol: symbol,
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FullName: fullName,
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Role: r,
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AssocChain: blockchain,
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ID: id,
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})
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return nil
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}
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// Register registers a currency from a string and returns a currency code, this
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// can optionally include a role when it is known.
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func (b *BaseCodes) Register(c string, newRole Role) Code {
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if c == "" {
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return EMPTYCODE
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}
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var format bool
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// Digits fool upper and lower casing. So find first letter and check case.
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for x := range c {
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if !unicode.IsDigit(rune(c[x])) {
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format = unicode.IsUpper(rune(c[x]))
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break
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}
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}
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// Force upper string storage and matching
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c = strings.ToUpper(c)
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b.mtx.Lock()
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defer b.mtx.Unlock()
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for i := range b.Items {
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if b.Items[i].Symbol != c {
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continue
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}
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if newRole != Unset {
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if b.Items[i].Role == Unset {
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b.Items[i].Role = newRole
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} else if b.Items[i].Role != newRole {
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// This will duplicate item with same name but different role.
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// TODO: This will need a specific update to NewCode to add in
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// a specific param to find the exact name and role.
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continue
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}
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}
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return Code{Item: b.Items[i], UpperCase: format}
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}
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newItem := &Item{Symbol: c, Lower: strings.ToLower(c), Role: newRole}
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b.Items = append(b.Items, newItem)
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return Code{Item: newItem, UpperCase: format}
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}
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// LoadItem sets item data
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func (b *BaseCodes) LoadItem(item *Item) error {
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if item == nil {
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return errItemIsNil
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}
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if *item == (Item{}) {
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return errItemIsEmpty
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}
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item.Symbol = strings.ToUpper(item.Symbol)
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item.Lower = strings.ToLower(item.Symbol)
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b.mtx.Lock()
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defer b.mtx.Unlock()
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for i := range b.Items {
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if b.Items[i].Symbol != item.Symbol ||
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(b.Items[i].Role != Unset && item.Role != Unset && b.Items[i].Role != item.Role) {
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continue
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}
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return nil
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}
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b.Items = append(b.Items, item)
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return nil
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}
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// NewCode returns a new currency registered code
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func NewCode(c string) Code {
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return storage.ValidateCode(c)
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}
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// String conforms to the stringer interface
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func (i *Item) String() string {
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return i.Symbol
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}
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// String converts the code to string
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func (c Code) String() string {
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if c.Item == nil {
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return ""
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}
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if c.UpperCase {
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return c.Item.Symbol
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}
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return c.Item.Lower
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}
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// Lower converts the code to lowercase formatting
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func (c Code) Lower() Code {
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c.UpperCase = false
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return c
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}
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// Upper converts the code to uppercase formatting
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func (c Code) Upper() Code {
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c.UpperCase = true
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return c
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}
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// UnmarshalJSON comforms type to the umarshaler interface
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func (c *Code) UnmarshalJSON(d []byte) error {
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var newcode string
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err := json.Unmarshal(d, &newcode)
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if err != nil {
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return err
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}
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*c = NewCode(newcode)
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return nil
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}
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// MarshalJSON conforms type to the marshaler interface
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func (c Code) MarshalJSON() ([]byte, error) {
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if c.Item == nil {
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return json.Marshal("")
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}
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return json.Marshal(c.String())
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}
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// IsEmpty returns true if the code is empty
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func (c Code) IsEmpty() bool {
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return c.Item == nil || c.Item.Symbol == ""
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}
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// Equal returns if the code supplied is the same as the corresponding code
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func (c Code) Equal(check Code) bool {
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return c.Item == check.Item
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}
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// IsFiatCurrency checks if the currency passed is an enabled fiat currency
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func (c Code) IsFiatCurrency() bool {
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return c.Item != nil && c.Item.Role == Fiat
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}
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// IsCryptocurrency checks if the currency passed is an enabled CRYPTO currency.
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// NOTE: All unset currencies will default to cryptocurrencies and stable coins
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// are cryptocurrencies as well.
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func (c Code) IsCryptocurrency() bool {
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return c.Item != nil && c.Item.Role&(Cryptocurrency|Stable) == c.Item.Role
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}
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// IsStableCurrency checks if the currency is a stable currency.
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func (c Code) IsStableCurrency() bool {
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return c.Item != nil && c.Item.Role == Stable
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}
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