Files
gocryptotrader/currency/code.go
Ryan O'Hara-Reid a70c834f04 GateIO: Add GetEstimatedInterestRate REST endpoint (#2102)
* gateio: Add func GetEstimatedInterestRate (cherry-pickable)

* Add tests

* Update exchanges/gateio/gateio.go

Co-authored-by: Gareth Kirwan <gbjkirwan@gmail.com>

* Update exchanges/gateio/gateio.go

Co-authored-by: Gareth Kirwan <gbjkirwan@gmail.com>

* gk: nits

* thrasher-: nits

---------

Co-authored-by: Ryan O'Hara-Reid <ryan.oharareid@thrasher.io>
Co-authored-by: Gareth Kirwan <gbjkirwan@gmail.com>
2025-11-11 15:47:37 +11:00

353 lines
8.2 KiB
Go

package currency
import (
"errors"
"fmt"
"strings"
"unicode"
"github.com/thrasher-corp/gocryptotrader/encoding/json"
)
// Public errors
var (
ErrCurrencyCodeEmpty = errors.New("currency code is empty")
ErrCurrencyNotFound = errors.New("currency code not found in list")
ErrCurrencyPairEmpty = errors.New("currency pair is empty")
ErrCurrencyNotSupported = errors.New("currency not supported")
ErrCurrencyPairsEmpty = errors.New("currency pairs is empty")
ErrCurrencyCodesEmpty = errors.New("currency codes is empty")
)
var (
errItemIsNil = errors.New("item is nil")
errItemIsEmpty = errors.New("item is empty")
errRoleUnset = errors.New("role unset")
)
var (
// EMPTYCODE is an empty currency code
EMPTYCODE Code
// EMPTYPAIR is an empty currency pair
EMPTYPAIR Pair
)
// String implements the stringer interface and returns a string representation
// of the underlying role.
func (r Role) String() string {
switch r {
case Fiat:
return FiatCurrencyString
case Cryptocurrency:
return CryptocurrencyString
case Token:
return TokenString
case Contract:
return ContractString
case Stable:
return StableString
default:
return UnsetRoleString
}
}
// MarshalJSON conforms Role to the marshaller interface
func (r Role) MarshalJSON() ([]byte, error) {
return json.Marshal(r.String())
}
// UnmarshalJSON conforms Role to the unmarshaller interface
func (r *Role) UnmarshalJSON(d []byte) error {
var incoming string
err := json.Unmarshal(d, &incoming)
if err != nil {
return err
}
switch incoming {
case UnsetRoleString:
*r = Unset
case FiatCurrencyString:
*r = Fiat
case CryptocurrencyString:
*r = Cryptocurrency
case TokenString:
*r = Token
case ContractString:
*r = Contract
case StableString:
*r = Stable
default:
return fmt.Errorf("unmarshal error role type %s unsupported for currency",
incoming)
}
return nil
}
// HasData returns true if the type contains data
func (b *BaseCodes) HasData() bool {
b.mtx.Lock()
defer b.mtx.Unlock()
return len(b.Items) != 0
}
// GetFullCurrencyData returns a type that is read to dump to file
func (b *BaseCodes) GetFullCurrencyData() (File, error) {
var file File
b.mtx.Lock()
defer b.mtx.Unlock()
for _, stored := range b.Items {
for x := range stored {
switch stored[x].Role {
case Unset:
file.UnsetCurrency = append(file.UnsetCurrency, stored[x])
case Fiat:
file.FiatCurrency = append(file.FiatCurrency, stored[x])
case Cryptocurrency:
file.Cryptocurrency = append(file.Cryptocurrency, stored[x])
case Token:
file.Token = append(file.Token, stored[x])
case Contract:
file.Contracts = append(file.Contracts, stored[x])
case Stable:
file.Stable = append(file.Stable, stored[x])
default:
return file, errors.New("role undefined")
}
}
}
file.LastMainUpdate = b.LastMainUpdate.Unix()
return file, nil
}
// GetCurrencies gets the full currency list from the base code type available
// from the currency system
func (b *BaseCodes) GetCurrencies() Currencies {
b.mtx.Lock()
currencies := make(Currencies, len(b.Items))
var target int
for _, stored := range b.Items {
if len(stored) == 0 {
continue
}
currencies[target] = Code{Item: stored[0]}
target++
}
b.mtx.Unlock()
return currencies
}
// UpdateCurrency updates or registers a currency/contract
func (b *BaseCodes) UpdateCurrency(update *Item) error {
if update == nil {
return errItemIsNil
}
if update.Symbol == "" {
return errSymbolEmpty
}
if update.Role == Unset {
return fmt.Errorf("cannot update currency %w for %s", errRoleUnset, update.Symbol)
}
update.Symbol = strings.ToUpper(update.Symbol)
update.Lower = strings.ToLower(update.Symbol)
b.mtx.Lock()
defer b.mtx.Unlock()
stored, ok := b.Items[update.Symbol]
if ok {
for x := range stored {
if stored[x].Role != Unset && stored[x].Role != update.Role {
continue
}
stored[x].Role = update.Role // NOTE: Update role is checked above.
if update.FullName != "" {
stored[x].FullName = update.FullName
}
if update.AssocChain != "" {
stored[x].AssocChain = update.AssocChain
}
if update.ID != 0 {
stored[x].ID = update.ID
}
return nil
}
}
b.Items[update.Symbol] = append(b.Items[update.Symbol], update)
return nil
}
// Register registers a currency from a string and returns a currency code, this
// can optionally include a role when it is known.
func (b *BaseCodes) Register(c string, newRole Role) Code {
if c == "" {
return EMPTYCODE
}
isUpperCase := strings.ContainsFunc(c, func(r rune) bool { return unicode.IsLetter(r) && unicode.IsUpper(r) })
// Force upper string storage and matching
c = strings.ToUpper(c)
b.mtx.Lock()
defer b.mtx.Unlock()
if b.Items == nil {
b.Items = make(map[string][]*Item)
}
stored, ok := b.Items[c]
if ok {
for x := range stored {
if newRole != Unset {
if stored[x].Role != Unset && stored[x].Role != newRole {
// This will duplicate item with same name but different
// role if not matched in stored list.
// TODO: This will need a specific update to NewCode() or
// new function to find the exact name and role.
continue
}
stored[x].Role = newRole
}
return Code{Item: stored[x], upperCase: isUpperCase}
}
}
newItem := &Item{Symbol: c, Lower: strings.ToLower(c), Role: newRole}
b.Items[c] = append(b.Items[c], newItem)
return Code{Item: newItem, upperCase: isUpperCase}
}
// LoadItem sets item data
func (b *BaseCodes) LoadItem(item *Item) error {
if item == nil {
return errItemIsNil
}
if *item == (Item{}) {
return errItemIsEmpty
}
item.Symbol = strings.ToUpper(item.Symbol)
item.Lower = strings.ToLower(item.Symbol)
b.mtx.Lock()
defer b.mtx.Unlock()
stored, ok := b.Items[item.Symbol]
if ok {
for x := range stored {
if stored[x].Role == item.Role {
return nil
}
if stored[x].Role == Unset && item.Role != Unset {
stored[x].Role = item.Role
return nil
}
}
}
b.Items[item.Symbol] = append(b.Items[item.Symbol], item)
return nil
}
// NewCode returns a new currency registered code
func NewCode(c string) Code {
return storage.ValidateCode(c)
}
// String conforms to the stringer interface
func (i *Item) String() string {
return i.Symbol
}
// String converts the code to string
func (c Code) String() string {
if c.Item == nil {
return ""
}
if c.upperCase {
return c.Item.Symbol
}
return c.Item.Lower
}
// Lower flags the Code to use LowerCase formatting, but does not change Symbol
// If Code cannot be lowercased then it will return Code unchanged
func (c Code) Lower() Code {
if c.Item == nil {
return c
}
c.upperCase = false
return c
}
// Upper flags the Code to use UpperCase formatting, but does not change Symbol
// If Code cannot be uppercased then it will return Code unchanged
func (c Code) Upper() Code {
if c.Item == nil {
return c
}
c.upperCase = true
return c
}
// UnmarshalJSON conforms type to the umarshaler interface
func (c *Code) UnmarshalJSON(d []byte) error {
var newcode string
err := json.Unmarshal(d, &newcode)
if err != nil {
return err
}
*c = NewCode(newcode)
return nil
}
// MarshalJSON conforms type to the marshaler interface
func (c Code) MarshalJSON() ([]byte, error) {
if c.Item == nil {
return json.Marshal("")
}
return json.Marshal(c.String())
}
// IsEmpty returns true if the code is empty
func (c Code) IsEmpty() bool {
return c.Item == nil || c.Item.Symbol == ""
}
// Equal returns if the code supplied is the same as the corresponding code
func (c Code) Equal(check Code) bool {
return c.Item == check.Item
}
// IsFiatCurrency checks if the currency passed is an enabled fiat currency
func (c Code) IsFiatCurrency() bool {
return c.Item != nil && c.Item.Role == Fiat
}
// IsCryptocurrency checks if the currency passed is an enabled CRYPTO currency.
// NOTE: All unset currencies will default to cryptocurrencies and stable coins
// are cryptocurrencies as well.
func (c Code) IsCryptocurrency() bool {
return c.Item != nil && c.Item.Role&(Cryptocurrency|Stable) == c.Item.Role
}
// IsStableCurrency checks if the currency is a stable currency.
func (c Code) IsStableCurrency() bool {
return c.Item != nil && c.Item.Role == Stable
}
// Currency allows an item to revert to a code
func (i *Item) Currency() Code {
if i == nil {
return EMPTYCODE
}
return NewCode(i.Symbol)
}