mirror of
https://github.com/d0zingcat/gocryptotrader.git
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* golangci: Enable err checking linter to expose unchecked errors. * gct: handle errors across the board * gct: handle errors NOTE: Found bug in FTX (WIP) * linter: fix issues * ftx/exchanges: fix bug where error was being returned when setting pair management variables to an already enabled state * bitmex: fix bug where a dangly supported asset in config danglied up the place. * linter: fix more linter issues * linter: fix my terrible spelling. * currency: fix test * exchanges: fix tests * logger: fix test * exchanges: fix tests * glorious: nits * vm: revert rm variable and instigate test
215 lines
4.6 KiB
Go
215 lines
4.6 KiB
Go
package currency
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import (
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"errors"
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"fmt"
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"github.com/thrasher-corp/gocryptotrader/common/convert"
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"github.com/thrasher-corp/gocryptotrader/exchanges/asset"
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)
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// ErrAssetAlreadyEnabled defines an error for the pairs management system
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// that declares the asset is already enabled.
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var ErrAssetAlreadyEnabled = errors.New("asset already enabled")
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// GetAssetTypes returns a list of stored asset types
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func (p *PairsManager) GetAssetTypes(enabled bool) asset.Items {
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p.m.RLock()
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defer p.m.RUnlock()
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var assetTypes asset.Items
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for k, ps := range p.Pairs {
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if enabled && (ps.AssetEnabled == nil || !*ps.AssetEnabled) {
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continue
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}
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assetTypes = append(assetTypes, k)
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}
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return assetTypes
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}
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// Get gets the currency pair config based on the asset type
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func (p *PairsManager) Get(a asset.Item) (*PairStore, error) {
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p.m.RLock()
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defer p.m.RUnlock()
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c, ok := p.Pairs[a]
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if !ok {
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return nil,
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fmt.Errorf("cannot get pair store, asset type %s not supported", a)
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}
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return c, nil
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}
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// Store stores a new currency pair config based on its asset type
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func (p *PairsManager) Store(a asset.Item, ps PairStore) {
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p.m.Lock()
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if p.Pairs == nil {
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p.Pairs = make(map[asset.Item]*PairStore)
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}
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p.Pairs[a] = &ps
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p.m.Unlock()
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}
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// Delete deletes a map entry based on the supplied asset type
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func (p *PairsManager) Delete(a asset.Item) {
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p.m.Lock()
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defer p.m.Unlock()
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if p.Pairs == nil {
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return
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}
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delete(p.Pairs, a)
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}
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// GetPairs gets a list of stored pairs based on the asset type and whether
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// they're enabled or not
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func (p *PairsManager) GetPairs(a asset.Item, enabled bool) (Pairs, error) {
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p.m.RLock()
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defer p.m.RUnlock()
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if p.Pairs == nil {
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return nil, nil
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}
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c, ok := p.Pairs[a]
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if !ok {
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return nil, nil
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}
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if enabled {
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for i := range c.Enabled {
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if !c.Available.Contains(c.Enabled[i], true) {
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return c.Enabled,
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fmt.Errorf("enabled pair %s of asset type %s not contained in available list",
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c.Enabled[i],
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a)
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}
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}
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return c.Enabled, nil
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}
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return c.Available, nil
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}
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// StorePairs stores a list of pairs based on the asset type and whether
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// they're enabled or not
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func (p *PairsManager) StorePairs(a asset.Item, pairs Pairs, enabled bool) {
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p.m.Lock()
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defer p.m.Unlock()
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if p.Pairs == nil {
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p.Pairs = make(map[asset.Item]*PairStore)
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}
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c, ok := p.Pairs[a]
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if !ok {
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p.Pairs[a] = new(PairStore)
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c = p.Pairs[a]
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}
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if enabled {
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c.Enabled = pairs
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} else {
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c.Available = pairs
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}
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}
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// DisablePair removes the pair from the enabled pairs list if found
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func (p *PairsManager) DisablePair(a asset.Item, pair Pair) error {
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p.m.Lock()
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defer p.m.Unlock()
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c, err := p.getPairStore(a)
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if err != nil {
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return err
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}
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if !c.Enabled.Contains(pair, true) {
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return errors.New("specified pair is not enabled")
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}
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c.Enabled = c.Enabled.Remove(pair)
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return nil
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}
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// EnablePair adds a pair to the list of enabled pairs if it exists in the list
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// of available pairs and isn't already added
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func (p *PairsManager) EnablePair(a asset.Item, pair Pair) error {
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p.m.Lock()
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defer p.m.Unlock()
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c, err := p.getPairStore(a)
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if err != nil {
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return err
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}
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if !c.Available.Contains(pair, true) {
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return fmt.Errorf("%s pair was not found in the list of available pairs",
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pair)
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}
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if c.Enabled.Contains(pair, true) {
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return fmt.Errorf("%s pair is already enabled", pair)
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}
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c.Enabled = c.Enabled.Add(pair)
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return nil
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}
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// IsAssetEnabled checks to see if an asset is enabled
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func (p *PairsManager) IsAssetEnabled(a asset.Item) error {
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p.m.RLock()
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defer p.m.RUnlock()
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c, err := p.getPairStore(a)
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if err != nil {
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return err
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}
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if c.AssetEnabled == nil {
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return errors.New("cannot ascertain if asset is enabled, variable is nil")
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}
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if !*c.AssetEnabled {
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return fmt.Errorf("asset %s not enabled", a)
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}
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return nil
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}
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// SetAssetEnabled sets if an asset is enabled or disabled for first run
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func (p *PairsManager) SetAssetEnabled(a asset.Item, enabled bool) error {
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p.m.Lock()
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defer p.m.Unlock()
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c, err := p.getPairStore(a)
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if err != nil {
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return err
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}
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if c.AssetEnabled == nil {
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c.AssetEnabled = convert.BoolPtr(enabled)
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return nil
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}
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if !*c.AssetEnabled && !enabled {
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return errors.New("asset already disabled")
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} else if *c.AssetEnabled && enabled {
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return ErrAssetAlreadyEnabled
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}
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*c.AssetEnabled = enabled
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return nil
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}
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func (p *PairsManager) getPairStore(a asset.Item) (*PairStore, error) {
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if p.Pairs == nil {
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return nil, errors.New("pair manager not initialised")
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}
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c, ok := p.Pairs[a]
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if !ok {
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return nil, errors.New("asset type not found")
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}
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if c == nil {
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return nil, errors.New("currency store is nil")
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}
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return c, nil
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}
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