Files
gocryptotrader/currency/code.go
Samuael A 3eac6d12bd exchanges: Update GateIO exchange to V4 (#1058)
* Adding Public Endpoints and test functions

* Adding public endpoints and test functions

* Adding private spot endpoints

* Adding private endpoints and corresponding tests for margin

* Adding Margin Private endpoints

* Adding cross margin and flash swap endpoints

* Adding futures private endpoints

* Adding futures private endpoints and corresponding tests

* Adding Options and SubAccount endpoints and their unit tests

* Adding Wrapper functions

* Complete wrapper functions and corresponding unit test functions

* Fixing wrapper issues and adding websocket functions

* Update of Spot websocket and adding futures websocket handlers

* completed futures WS push data endpoints

* Completed Options websocket endpoints

* Adding websocket support for delivery futures and slight update on endpoint funcs

* Added Delivery websocket support and fix linter issues

* Update on Unit tests

* fix slight currency format error

* Fix slight endpoint tempos

* Update on conditional statements and unit tests issues

* fixing slight tempos

* Slight model and websocket data push method change

* Fix unit test tempos and updating models

* Fix on code structures and update on unit tests

* Slight code fix

* Remove print statements

* Update on tradable pairs fetch eps

* Fix websocket tempos

* Adding types to websocket routine manager

* Fix slight issues

* Slight fixes

* Updating wrapper funcs and models

* Slight update

* Update on test

* Update on tradable pairs

* update conditional statements

* Fixing slight issues

* Updating unit tests

* Minor fixes depending review comments

* Remove redundant method declaration

* Adding missing intervals

* Updating fetch tradable pairs

* update tradable pairs issues

* Addressing small tempos

* Slight fix on ticker

* Minor Fixes

* Minor review comment fixes

* Unit test and minor code updates

* Slight code updates

* Minor updates depending review comments

* Fixes

* Updating incoming message matcher

* Fix missing merge issue

* Fix minor wrapper issues

* Updating ratelimit and other issues

* Updating endpoint models and adding missing eps

* Update on code structure and models

* Minor codespell fixes

* Minor update on models

* fix unit test panic

* Minor race fix

* Fix issues in generating signature and unit tests

* Minor update on wrapper and unit tests

* Minor fix on wrapper

* Mini linter issues fix

* Minor fix

* endpoint fixes and slight update

* Minor fixes

* Updating exchange functions and unit tests

* Unit test and wrapper updates

* Remove options candlestick support

* Minor unit test and wrapper fix

* Unit test update

* minor fix on unit test and wrapper

* endpoints constants name change

* Add minor wrapper issues

* endpoint constants update

* endpoint url updates

* Updating subscriptions

* fixing dual mode endpoint methods

* minor fix

* rm small tempo

* Update on websocket orderbook handling

* Orderbook and currency pair update

* fix linter and test issues

* minor helper function update

* Fix wrapper coverage and wrapper issues

* delete unused variables

* Minor fix on ReadData() call

* separating websocket handlers

* separating websocket handlers

* Minor fix on enabled pair

* minor fix

* check instrument availability in spot

* create a separate subscriber for sake of multiple websocket connection

* linter fix

* minor websocket and gateio endpoints fix

* fix nil pointer exception

* minor fixes

* spelling fix decerializes -> deserializes

* fix Bitfinex unit test issues

* minor unknown currency pair labling fix

* minor currency pair handling fix

* slight update on GetDepositAddress wrapper unit test

* setting max request job to 200

* fixing numerical and timestamp type convert

* fix value overflow error

* change method of parsing orderbook price

* unifying timestamp conversion types to gateioTime

---------

Co-authored-by: Samuael Adnew <samuaelad@Samuaels-MacBook-Air.local>
2023-05-30 14:03:53 +10:00

365 lines
8.5 KiB
Go

package currency
import (
"encoding/json"
"errors"
"fmt"
"strings"
"unicode"
)
var (
// ErrCurrencyCodeEmpty defines an error if the currency code is empty
ErrCurrencyCodeEmpty = errors.New("currency code is empty")
// ErrCurrencyNotFound returned when a currency is not found in a list
ErrCurrencyNotFound = errors.New("currency code not found in list")
// ErrCurrencyPairEmpty defines an error if the currency pair is empty
ErrCurrencyPairEmpty = errors.New("currency pair is empty")
// ErrCurrencyPairsEmpty returns when a currency.Pairs has len == 0
ErrCurrencyPairsEmpty = errors.New("currency pairs is empty")
// EMPTYCODE is an empty currency code
EMPTYCODE = Code{}
// EMPTYPAIR is an empty currency pair
EMPTYPAIR = Pair{}
errItemIsNil = errors.New("item is nil")
errItemIsEmpty = errors.New("item is empty")
errRoleUnset = errors.New("role unset")
)
// String implements the stringer interface and returns a string representation
// of the underlying role.
func (r Role) String() string {
switch r {
case Fiat:
return FiatCurrencyString
case Cryptocurrency:
return CryptocurrencyString
case Token:
return TokenString
case Contract:
return ContractString
case Stable:
return StableString
default:
return UnsetRoleString
}
}
// MarshalJSON conforms Role to the marshaller interface
func (r Role) MarshalJSON() ([]byte, error) {
return json.Marshal(r.String())
}
// UnmarshalJSON conforms Role to the unmarshaller interface
func (r *Role) UnmarshalJSON(d []byte) error {
var incoming string
err := json.Unmarshal(d, &incoming)
if err != nil {
return err
}
switch incoming {
case UnsetRoleString:
*r = Unset
case FiatCurrencyString:
*r = Fiat
case CryptocurrencyString:
*r = Cryptocurrency
case TokenString:
*r = Token
case ContractString:
*r = Contract
case StableString:
*r = Stable
default:
return fmt.Errorf("unmarshal error role type %s unsupported for currency",
incoming)
}
return nil
}
// HasData returns true if the type contains data
func (b *BaseCodes) HasData() bool {
b.mtx.Lock()
defer b.mtx.Unlock()
return len(b.Items) != 0
}
// GetFullCurrencyData returns a type that is read to dump to file
func (b *BaseCodes) GetFullCurrencyData() (File, error) {
var file File
b.mtx.Lock()
defer b.mtx.Unlock()
for _, stored := range b.Items {
for x := range stored {
switch stored[x].Role {
case Unset:
file.UnsetCurrency = append(file.UnsetCurrency, stored[x])
case Fiat:
file.FiatCurrency = append(file.FiatCurrency, stored[x])
case Cryptocurrency:
file.Cryptocurrency = append(file.Cryptocurrency, stored[x])
case Token:
file.Token = append(file.Token, stored[x])
case Contract:
file.Contracts = append(file.Contracts, stored[x])
case Stable:
file.Stable = append(file.Stable, stored[x])
default:
return file, errors.New("role undefined")
}
}
}
file.LastMainUpdate = b.LastMainUpdate.Unix()
return file, nil
}
// GetCurrencies gets the full currency list from the base code type available
// from the currency system
func (b *BaseCodes) GetCurrencies() Currencies {
b.mtx.Lock()
currencies := make(Currencies, len(b.Items))
var target int
for _, stored := range b.Items {
if len(stored) == 0 {
continue
}
currencies[target] = Code{Item: stored[0]}
target++
}
b.mtx.Unlock()
return currencies
}
// UpdateCurrency updates or registers a currency/contract
func (b *BaseCodes) UpdateCurrency(update *Item) error {
if update == nil {
return errItemIsNil
}
if update.Symbol == "" {
return errSymbolEmpty
}
if update.Role == Unset {
return fmt.Errorf("cannot update currency %w for %s", errRoleUnset, update.Symbol)
}
update.Symbol = strings.ToUpper(update.Symbol)
update.Lower = strings.ToLower(update.Symbol)
b.mtx.Lock()
defer b.mtx.Unlock()
stored, ok := b.Items[update.Symbol]
if ok {
for x := range stored {
if stored[x].Role != Unset && stored[x].Role != update.Role {
continue
}
stored[x].Role = update.Role // NOTE: Update role is checked above.
if update.FullName != "" {
stored[x].FullName = update.FullName
}
if update.AssocChain != "" {
stored[x].AssocChain = update.AssocChain
}
if update.ID != 0 {
stored[x].ID = update.ID
}
return nil
}
}
b.Items[update.Symbol] = append(b.Items[update.Symbol], update)
return nil
}
// Register registers a currency from a string and returns a currency code, this
// can optionally include a role when it is known.
func (b *BaseCodes) Register(c string, newRole Role) Code {
if c == "" {
return EMPTYCODE
}
var format bool
// Digits fool upper and lower casing. So find first letter and check case.
for x := range c {
if unicode.IsLetter(rune(c[x])) {
format = unicode.IsUpper(rune(c[x]))
break
}
}
// Force upper string storage and matching
c = strings.ToUpper(c)
b.mtx.Lock()
defer b.mtx.Unlock()
if b.Items == nil {
b.Items = make(map[string][]*Item)
}
stored, ok := b.Items[c]
if ok {
for x := range stored {
if newRole != Unset {
if stored[x].Role != Unset && stored[x].Role != newRole {
// This will duplicate item with same name but different
// role if not matched in stored list.
// TODO: This will need a specific update to NewCode() or
// new function to find the exact name and role.
continue
}
stored[x].Role = newRole
}
return Code{Item: stored[x], UpperCase: format}
}
}
newItem := &Item{Symbol: c, Lower: strings.ToLower(c), Role: newRole}
b.Items[c] = append(b.Items[c], newItem)
return Code{Item: newItem, UpperCase: format}
}
// LoadItem sets item data
func (b *BaseCodes) LoadItem(item *Item) error {
if item == nil {
return errItemIsNil
}
if *item == (Item{}) {
return errItemIsEmpty
}
item.Symbol = strings.ToUpper(item.Symbol)
item.Lower = strings.ToLower(item.Symbol)
b.mtx.Lock()
defer b.mtx.Unlock()
stored, ok := b.Items[item.Symbol]
if ok {
for x := range stored {
if stored[x].Role == item.Role {
return nil
}
if stored[x].Role == Unset && item.Role != Unset {
stored[x].Role = item.Role
return nil
}
}
}
b.Items[item.Symbol] = append(b.Items[item.Symbol], item)
return nil
}
// NewCode returns a new currency registered code
func NewCode(c string) Code {
return storage.ValidateCode(c)
}
// String conforms to the stringer interface
func (i *Item) String() string {
return i.Symbol
}
// String converts the code to string
func (c Code) String() string {
if c.Item == nil {
return ""
}
if c.UpperCase {
return c.Item.Symbol
}
return c.Item.Lower
}
// Lower converts the code to lowercase formatting
func (c Code) Lower() Code {
c.UpperCase = false
return c
}
// Upper converts the code to uppercase formatting
func (c Code) Upper() Code {
c.UpperCase = true
return c
}
// UnmarshalJSON comforms type to the umarshaler interface
func (c *Code) UnmarshalJSON(d []byte) error {
var newcode string
err := json.Unmarshal(d, &newcode)
if err != nil {
return err
}
*c = NewCode(newcode)
return nil
}
// MarshalJSON conforms type to the marshaler interface
func (c Code) MarshalJSON() ([]byte, error) {
if c.Item == nil {
return json.Marshal("")
}
return json.Marshal(c.String())
}
// IsEmpty returns true if the code is empty
func (c Code) IsEmpty() bool {
return c.Item == nil || c.Item.Symbol == ""
}
// Equal returns if the code supplied is the same as the corresponding code
func (c Code) Equal(check Code) bool {
return c.Item == check.Item
}
// IsFiatCurrency checks if the currency passed is an enabled fiat currency
func (c Code) IsFiatCurrency() bool {
return c.Item != nil && c.Item.Role == Fiat
}
// IsCryptocurrency checks if the currency passed is an enabled CRYPTO currency.
// NOTE: All unset currencies will default to cryptocurrencies and stable coins
// are cryptocurrencies as well.
func (c Code) IsCryptocurrency() bool {
return c.Item != nil && c.Item.Role&(Cryptocurrency|Stable) == c.Item.Role
}
// IsStableCurrency checks if the currency is a stable currency.
func (c Code) IsStableCurrency() bool {
return c.Item != nil && c.Item.Role == Stable
}
// Currency allows an item to revert to a code
func (i *Item) Currency() Code {
if i == nil {
return EMPTYCODE
}
return NewCode(i.Symbol)
}
// UpperCurrency allows an item to revert to a code
// taking an upper
func (i *Item) UpperCurrency() Code {
if i == nil {
return EMPTYCODE.Upper()
}
return NewCode(i.Symbol).Upper()
}
// LowerCurrency allows an item to revert to a code
// returning in lower format
func (i *Item) LowerCurrency() Code {
if i == nil {
return EMPTYCODE.Lower()
}
return NewCode(i.Symbol).Lower()
}