mirror of
https://github.com/d0zingcat/gocryptotrader.git
synced 2026-05-14 15:09:51 +00:00
* initial concept of a nice validation tester for exchanges * adds some datahandler design * expand testing * more tests and fixes * minor end of day fix for bithumb * fixes implementation issues * more test coverage and improvements, but not sure if i should continue * fix more wrapper implementations * adds error type, more fixes * changes signature, fixes implementations * fixes more wrapper implementations * one more bit * more cleanup * WOW things work? * lintle 1/1337 * mini bump * fixes all linting * neaten * GetOrderInfo+ asset pair fixes+improvements * adds new websocket test * expand ws testing * fix bug, expand tests, improve implementation * code coverage of a lot of new codes * fixes everything * reverts accidental changes * minor fixes from reviewing code * removes Bitfinex cancelBatchOrder implementation * fixes dumb baby typo for babies * mini nit fixes * so many nits to address * addresses all the nits * Titlecase * switcheroo * removes websocket testing for now * fix appveyor, minor test fix * fixes typo, re-kindles killed kode * skip binance wrapper tests when running CI * expired context, huobi okx fixes * kodespull * fix ordering * time fix because why not * fix exmo, others * hopefully this fixes all of my life's problems * last thing today * huobi, more like hypotrophy * golangci-lint, more like mypooroldknee-splint * fix huobi times by removing them * should fix okx currency issues * blocks the application * adds last little contingency for pairs * addresses most nits and new problems * lovely fixed before seeing why okx sucks * fixes issues with okx websocket * the classic receieieivaier * lintle * adds test and fixes existing tests * expands error handling messages during setup * fixes dumb okx bugs introduced * quick fix for lint and exmo * fixes nixes * fix exmo deposit issue * lint * fixes issue with extra asset runs missing * fix surprise race * all the lint and merge fixes * fixes surprise bugs in OKx * fixes issues with times and chains * fixing all the merge stuff * merge fix * rm logs and a panic potential * lovely lint lament * an easy demonstration of scenario, but not of initial purpose * put it in the bin * Revert "put it in the bin" This reverts commit 15c6490f713233d43f10957367fcbf18e3818bdd. * re-add after immediate error popup * fix mini poor test design * okx okay * merge fixes * fixes issues discovered in lovely test * I FORGOT TO COMMIT THIS * nit fixaroonaboo * forgoetten test fix * revert old okx asset intrument work * fixes * revert problems I didnt understand. update bybit * fix merge bugs * test cleanup * further improvements * reshuffle and lint * rm redundant CI_TEST by rm the CI_TEST field that is redundant * path fix * move to its own section, dont run on 32 bit + appveyor * lint * fix lbank * address nits * let it rip * fix failing test time range * niteroo boogaloo * mod tidy, use common.SimpleTimeFormat
367 lines
8.7 KiB
Go
367 lines
8.7 KiB
Go
package currency
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import (
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"encoding/json"
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"errors"
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"fmt"
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"strings"
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"unicode"
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)
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var (
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// ErrCurrencyCodeEmpty defines an error if the currency code is empty
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ErrCurrencyCodeEmpty = errors.New("currency code is empty")
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// ErrCurrencyNotFound returned when a currency is not found in a list
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ErrCurrencyNotFound = errors.New("currency code not found in list")
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// ErrCurrencyPairEmpty defines an error if the currency pair is empty
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ErrCurrencyPairEmpty = errors.New("currency pair is empty")
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// ErrCurrencyNotSupported defines an error if the currency pair is not supported
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ErrCurrencyNotSupported = errors.New("currency not supported")
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// ErrCurrencyPairsEmpty returns when a currency.Pairs has len == 0
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ErrCurrencyPairsEmpty = errors.New("currency pairs is empty")
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// EMPTYCODE is an empty currency code
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EMPTYCODE = Code{}
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// EMPTYPAIR is an empty currency pair
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EMPTYPAIR = Pair{}
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errItemIsNil = errors.New("item is nil")
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errItemIsEmpty = errors.New("item is empty")
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errRoleUnset = errors.New("role unset")
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)
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// String implements the stringer interface and returns a string representation
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// of the underlying role.
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func (r Role) String() string {
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switch r {
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case Fiat:
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return FiatCurrencyString
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case Cryptocurrency:
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return CryptocurrencyString
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case Token:
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return TokenString
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case Contract:
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return ContractString
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case Stable:
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return StableString
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default:
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return UnsetRoleString
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}
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}
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// MarshalJSON conforms Role to the marshaller interface
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func (r Role) MarshalJSON() ([]byte, error) {
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return json.Marshal(r.String())
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}
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// UnmarshalJSON conforms Role to the unmarshaller interface
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func (r *Role) UnmarshalJSON(d []byte) error {
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var incoming string
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err := json.Unmarshal(d, &incoming)
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if err != nil {
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return err
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}
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switch incoming {
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case UnsetRoleString:
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*r = Unset
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case FiatCurrencyString:
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*r = Fiat
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case CryptocurrencyString:
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*r = Cryptocurrency
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case TokenString:
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*r = Token
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case ContractString:
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*r = Contract
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case StableString:
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*r = Stable
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default:
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return fmt.Errorf("unmarshal error role type %s unsupported for currency",
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incoming)
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}
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return nil
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}
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// HasData returns true if the type contains data
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func (b *BaseCodes) HasData() bool {
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b.mtx.Lock()
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defer b.mtx.Unlock()
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return len(b.Items) != 0
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}
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// GetFullCurrencyData returns a type that is read to dump to file
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func (b *BaseCodes) GetFullCurrencyData() (File, error) {
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var file File
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b.mtx.Lock()
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defer b.mtx.Unlock()
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for _, stored := range b.Items {
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for x := range stored {
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switch stored[x].Role {
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case Unset:
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file.UnsetCurrency = append(file.UnsetCurrency, stored[x])
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case Fiat:
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file.FiatCurrency = append(file.FiatCurrency, stored[x])
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case Cryptocurrency:
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file.Cryptocurrency = append(file.Cryptocurrency, stored[x])
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case Token:
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file.Token = append(file.Token, stored[x])
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case Contract:
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file.Contracts = append(file.Contracts, stored[x])
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case Stable:
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file.Stable = append(file.Stable, stored[x])
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default:
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return file, errors.New("role undefined")
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}
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}
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}
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file.LastMainUpdate = b.LastMainUpdate.Unix()
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return file, nil
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}
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// GetCurrencies gets the full currency list from the base code type available
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// from the currency system
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func (b *BaseCodes) GetCurrencies() Currencies {
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b.mtx.Lock()
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currencies := make(Currencies, len(b.Items))
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var target int
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for _, stored := range b.Items {
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if len(stored) == 0 {
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continue
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}
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currencies[target] = Code{Item: stored[0]}
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target++
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}
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b.mtx.Unlock()
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return currencies
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}
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// UpdateCurrency updates or registers a currency/contract
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func (b *BaseCodes) UpdateCurrency(update *Item) error {
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if update == nil {
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return errItemIsNil
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}
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if update.Symbol == "" {
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return errSymbolEmpty
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}
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if update.Role == Unset {
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return fmt.Errorf("cannot update currency %w for %s", errRoleUnset, update.Symbol)
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}
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update.Symbol = strings.ToUpper(update.Symbol)
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update.Lower = strings.ToLower(update.Symbol)
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b.mtx.Lock()
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defer b.mtx.Unlock()
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stored, ok := b.Items[update.Symbol]
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if ok {
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for x := range stored {
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if stored[x].Role != Unset && stored[x].Role != update.Role {
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continue
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}
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stored[x].Role = update.Role // NOTE: Update role is checked above.
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if update.FullName != "" {
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stored[x].FullName = update.FullName
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}
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if update.AssocChain != "" {
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stored[x].AssocChain = update.AssocChain
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}
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if update.ID != 0 {
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stored[x].ID = update.ID
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}
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return nil
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}
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}
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b.Items[update.Symbol] = append(b.Items[update.Symbol], update)
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return nil
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}
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// Register registers a currency from a string and returns a currency code, this
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// can optionally include a role when it is known.
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func (b *BaseCodes) Register(c string, newRole Role) Code {
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if c == "" {
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return EMPTYCODE
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}
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var format bool
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// Digits fool upper and lower casing. So find first letter and check case.
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for x := range c {
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if unicode.IsLetter(rune(c[x])) {
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format = unicode.IsUpper(rune(c[x]))
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break
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}
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}
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// Force upper string storage and matching
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c = strings.ToUpper(c)
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b.mtx.Lock()
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defer b.mtx.Unlock()
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if b.Items == nil {
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b.Items = make(map[string][]*Item)
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}
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stored, ok := b.Items[c]
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if ok {
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for x := range stored {
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if newRole != Unset {
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if stored[x].Role != Unset && stored[x].Role != newRole {
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// This will duplicate item with same name but different
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// role if not matched in stored list.
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// TODO: This will need a specific update to NewCode() or
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// new function to find the exact name and role.
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continue
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}
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stored[x].Role = newRole
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}
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return Code{Item: stored[x], UpperCase: format}
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}
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}
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newItem := &Item{Symbol: c, Lower: strings.ToLower(c), Role: newRole}
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b.Items[c] = append(b.Items[c], newItem)
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return Code{Item: newItem, UpperCase: format}
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}
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// LoadItem sets item data
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func (b *BaseCodes) LoadItem(item *Item) error {
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if item == nil {
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return errItemIsNil
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}
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if *item == (Item{}) {
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return errItemIsEmpty
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}
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item.Symbol = strings.ToUpper(item.Symbol)
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item.Lower = strings.ToLower(item.Symbol)
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b.mtx.Lock()
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defer b.mtx.Unlock()
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stored, ok := b.Items[item.Symbol]
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if ok {
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for x := range stored {
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if stored[x].Role == item.Role {
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return nil
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}
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if stored[x].Role == Unset && item.Role != Unset {
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stored[x].Role = item.Role
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return nil
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}
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}
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}
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b.Items[item.Symbol] = append(b.Items[item.Symbol], item)
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return nil
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}
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// NewCode returns a new currency registered code
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func NewCode(c string) Code {
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return storage.ValidateCode(c)
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}
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// String conforms to the stringer interface
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func (i *Item) String() string {
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return i.Symbol
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}
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// String converts the code to string
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func (c Code) String() string {
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if c.Item == nil {
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return ""
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}
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if c.UpperCase {
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return c.Item.Symbol
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}
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return c.Item.Lower
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}
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// Lower converts the code to lowercase formatting
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func (c Code) Lower() Code {
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c.UpperCase = false
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return c
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}
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// Upper converts the code to uppercase formatting
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func (c Code) Upper() Code {
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c.UpperCase = true
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return c
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}
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// UnmarshalJSON comforms type to the umarshaler interface
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func (c *Code) UnmarshalJSON(d []byte) error {
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var newcode string
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err := json.Unmarshal(d, &newcode)
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if err != nil {
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return err
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}
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*c = NewCode(newcode)
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return nil
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}
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// MarshalJSON conforms type to the marshaler interface
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func (c Code) MarshalJSON() ([]byte, error) {
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if c.Item == nil {
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return json.Marshal("")
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}
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return json.Marshal(c.String())
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}
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// IsEmpty returns true if the code is empty
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func (c Code) IsEmpty() bool {
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return c.Item == nil || c.Item.Symbol == ""
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}
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// Equal returns if the code supplied is the same as the corresponding code
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func (c Code) Equal(check Code) bool {
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return c.Item == check.Item
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}
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// IsFiatCurrency checks if the currency passed is an enabled fiat currency
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func (c Code) IsFiatCurrency() bool {
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return c.Item != nil && c.Item.Role == Fiat
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}
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// IsCryptocurrency checks if the currency passed is an enabled CRYPTO currency.
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// NOTE: All unset currencies will default to cryptocurrencies and stable coins
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// are cryptocurrencies as well.
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func (c Code) IsCryptocurrency() bool {
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return c.Item != nil && c.Item.Role&(Cryptocurrency|Stable) == c.Item.Role
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}
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// IsStableCurrency checks if the currency is a stable currency.
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func (c Code) IsStableCurrency() bool {
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return c.Item != nil && c.Item.Role == Stable
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}
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// Currency allows an item to revert to a code
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func (i *Item) Currency() Code {
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if i == nil {
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return EMPTYCODE
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}
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return NewCode(i.Symbol)
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}
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// UpperCurrency allows an item to revert to a code
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// taking an upper
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func (i *Item) UpperCurrency() Code {
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if i == nil {
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return EMPTYCODE.Upper()
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}
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return NewCode(i.Symbol).Upper()
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}
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// LowerCurrency allows an item to revert to a code
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// returning in lower format
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func (i *Item) LowerCurrency() Code {
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if i == nil {
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return EMPTYCODE.Lower()
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}
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return NewCode(i.Symbol).Lower()
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}
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