mirror of
https://github.com/d0zingcat/gocryptotrader.git
synced 2026-05-14 07:26:47 +00:00
* currency: Add method to derive pair * currency: Add method to lower entire charset but used the slice copy and returned that. This will change the original, just gotta see if this is an issue, but the slice usually goes out of scope anyway. * currency/pairs: add filter method * currency: add function to derive select currencies from currency pairs * currency/engine: slight adjustments * currency: fix linter issue also shift burden of proof to caller instead of repair, more performant. * currency: more linter * pairs: optimize; reduce allocs/op and B/op * currency: Add in function 'NewPairsFromString' for testing purposes * currency: don't suppress error * currency: stop panic on empty currency code * currency: Add helper method to match currencies between exchanges * currency: fixed my bad spelling * currency: Implement stable coin checks, refactored base code methods, optimized upper and lower case strings for currency code/pairs * currency: add pairs method to derive stable coins from internal list. * Currency: Cleanup, fix tests. * engine/exchanges/currency: fix whoops * Currency: force govet no copy on Item datatype * Currency: fix naughty linter issues * exchange: revert change * currency/config: fix config upgrade mistake * currency: re-implement currency sub-systems * *RetrieveConfigCurrencyPairs removed *CheckCurrencyConfigValues to only provide warnings, add additional support when, disable when support is lost or not available and set default values. *Drop Cryptocurrencies from configuration as this is not needed. *Drop REST Poll delay field as this was unused. *Update default values for currencyFileUpdateDuration & foreignExchangeUpdateDuration. *Allow Role to be marshalled for file type. *Refactor RunUpdater to verify and check config values and set default running foreign exchange provider. * currency: cleanup * currency: change match -> equal for comparison which is more of a standard and little easier to find * currency: address nits * currency: fix whoops * currency: Add some more pairs methods * currency: linter issues * currency: RM unused field * currency: rm verbose * currency: fix word * currency: gocritic * currency: fix another whoopsie * example_config: default to show log system name * Currency: Force all support packages to use Equal method for comparison as there is a small comparison bug when checking upper and lower casing, this has a more of a pronounced impact between exchanges and client instances of currency generation * currency: fix log name * ordermanager: fix potential panic * currency: small optim. * engine: display correct bool and force shutdown * currency: add function and fix regression * Change ConvertCurrency -> ConvertFiat to be more precise * ADD GetForeignExchangeRate to get specific exchange rate for fiat pair * Fix currency display and formatting regression and tied in with config.Currency fields * engine: fix tests * currency: return the amount when no conversion needs to take place * currency: reduce method name * currency: Address nits glorious nits * currency: fix linter * currency: addr nits * currency: check underlying role in test * gct: change to EMPTYCODE and EMPTYPAIR across codebase * currency: fix nits * currency: this fixes test race but this issue has not been resolved. Please see: https://trello.com/c/54eizOIo/143-currency-package-upgrades * currency: Add temp dir for testing * Update engine/engine.go Co-authored-by: Adrian Gallagher <adrian.gallagher@thrasher.io> * documentation: update and regen * currency: Address niterinos * currency: Add test case for config upgrade when falling over to exchange rate host as default from exchangeRates provider * currency: addr nits * currency: fix whoops Co-authored-by: Ryan O'Hara-Reid <ryan.oharareid@thrasher.io> Co-authored-by: Adrian Gallagher <adrian.gallagher@thrasher.io>
303 lines
7.0 KiB
Go
303 lines
7.0 KiB
Go
package currency
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import (
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"encoding/json"
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"errors"
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"fmt"
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"strings"
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"unicode"
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)
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var (
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// ErrCurrencyCodeEmpty defines an error if the currency code is empty
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ErrCurrencyCodeEmpty = errors.New("currency code is empty")
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errItemIsNil = errors.New("item is nil")
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errItemIsEmpty = errors.New("item is empty")
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errRoleUnset = errors.New("role unset")
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// EMPTYCODE is an empty currency code
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EMPTYCODE = Code{}
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// EMPTYPAIR is an empty currency pair
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EMPTYPAIR = Pair{}
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)
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func (r Role) String() string {
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switch r {
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case Fiat:
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return FiatCurrencyString
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case Cryptocurrency:
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return CryptocurrencyString
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case Token:
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return TokenString
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case Contract:
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return ContractString
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case Stable:
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return StableString
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default:
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return UnsetRoleString
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}
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}
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// MarshalJSON conforms Role to the marshaller interface
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func (r Role) MarshalJSON() ([]byte, error) {
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return json.Marshal(r.String())
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}
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// UnmarshalJSON conforms Role to the unmarshaller interface
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func (r *Role) UnmarshalJSON(d []byte) error {
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var incoming string
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err := json.Unmarshal(d, &incoming)
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if err != nil {
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return err
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}
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switch incoming {
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case UnsetRoleString:
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*r = Unset
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case FiatCurrencyString:
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*r = Fiat
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case CryptocurrencyString:
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*r = Cryptocurrency
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case TokenString:
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*r = Token
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case ContractString:
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*r = Contract
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case StableString:
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*r = Stable
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default:
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return fmt.Errorf("unmarshal error role type %s unsupported for currency",
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incoming)
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}
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return nil
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}
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// HasData returns true if the type contains data
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func (b *BaseCodes) HasData() bool {
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b.mtx.Lock()
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defer b.mtx.Unlock()
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return len(b.Items) != 0
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}
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// GetFullCurrencyData returns a type that is read to dump to file
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func (b *BaseCodes) GetFullCurrencyData() (File, error) {
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var file File
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for i := range b.Items {
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switch b.Items[i].Role {
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case Unset:
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file.UnsetCurrency = append(file.UnsetCurrency, b.Items[i])
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case Fiat:
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file.FiatCurrency = append(file.FiatCurrency, b.Items[i])
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case Cryptocurrency:
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file.Cryptocurrency = append(file.Cryptocurrency, b.Items[i])
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case Token:
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file.Token = append(file.Token, b.Items[i])
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case Contract:
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file.Contracts = append(file.Contracts, b.Items[i])
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case Stable:
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file.Stable = append(file.Stable, b.Items[i])
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default:
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return file, errors.New("role undefined")
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}
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}
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file.LastMainUpdate = b.LastMainUpdate.Unix()
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return file, nil
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}
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// GetCurrencies gets the full currency list from the base code type available
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// from the currency system
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func (b *BaseCodes) GetCurrencies() Currencies {
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b.mtx.Lock()
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currencies := make(Currencies, len(b.Items))
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for i := range b.Items {
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currencies[i] = Code{Item: b.Items[i]}
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}
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b.mtx.Unlock()
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return currencies
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}
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// UpdateCurrency updates or registers a currency/contract
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func (b *BaseCodes) UpdateCurrency(fullName, symbol, blockchain string, id int, r Role) error {
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if r == Unset {
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return fmt.Errorf("cannot update currency %w for %s", errRoleUnset, symbol)
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}
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b.mtx.Lock()
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defer b.mtx.Unlock()
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for i := range b.Items {
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if b.Items[i].Symbol != symbol || (b.Items[i].Role != Unset && b.Items[i].Role != r) {
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continue
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}
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if fullName != "" {
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b.Items[i].FullName = fullName
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}
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if r != Unset {
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b.Items[i].Role = r
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}
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if blockchain != "" {
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b.Items[i].AssocChain = blockchain
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}
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if id != 0 {
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b.Items[i].ID = id
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}
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return nil
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}
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b.Items = append(b.Items, &Item{
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Symbol: symbol,
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FullName: fullName,
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Role: r,
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AssocChain: blockchain,
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ID: id,
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})
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return nil
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}
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// Register registers a currency from a string and returns a currency code, this
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// can optionally include a role when it is known.
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func (b *BaseCodes) Register(c string, newRole Role) Code {
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if c == "" {
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return EMPTYCODE
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}
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var format bool
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// Digits fool upper and lower casing. So find first letter and check case.
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for x := range c {
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if !unicode.IsDigit(rune(c[x])) {
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format = unicode.IsUpper(rune(c[x]))
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break
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}
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}
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// Force upper string storage and matching
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c = strings.ToUpper(c)
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b.mtx.Lock()
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defer b.mtx.Unlock()
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for i := range b.Items {
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if b.Items[i].Symbol != c {
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continue
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}
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if newRole != Unset {
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if b.Items[i].Role == Unset {
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b.Items[i].Role = newRole
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} else if b.Items[i].Role != newRole {
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// This will duplicate item with same name but different role.
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// TODO: This will need a specific update to NewCode to add in
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// a specific param to find the exact name and role.
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continue
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}
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}
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return Code{Item: b.Items[i], UpperCase: format}
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}
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newItem := &Item{Symbol: c, Lower: strings.ToLower(c), Role: newRole}
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b.Items = append(b.Items, newItem)
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return Code{Item: newItem, UpperCase: format}
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}
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// LoadItem sets item data
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func (b *BaseCodes) LoadItem(item *Item) error {
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if item == nil {
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return errItemIsNil
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}
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if *item == (Item{}) {
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return errItemIsEmpty
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}
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item.Symbol = strings.ToUpper(item.Symbol)
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item.Lower = strings.ToLower(item.Symbol)
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b.mtx.Lock()
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defer b.mtx.Unlock()
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for i := range b.Items {
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if b.Items[i].Symbol != item.Symbol ||
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(b.Items[i].Role != Unset && item.Role != Unset && b.Items[i].Role != item.Role) {
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continue
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}
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return nil
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}
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b.Items = append(b.Items, item)
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return nil
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}
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// NewCode returns a new currency registered code
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func NewCode(c string) Code {
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return storage.ValidateCode(c)
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}
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// String conforms to the stringer interface
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func (i *Item) String() string {
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return i.Symbol
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}
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// String converts the code to string
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func (c Code) String() string {
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if c.Item == nil {
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return ""
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}
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if c.UpperCase {
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return c.Item.Symbol
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}
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return c.Item.Lower
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}
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// Lower converts the code to lowercase formatting
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func (c Code) Lower() Code {
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c.UpperCase = false
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return c
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}
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// Upper converts the code to uppercase formatting
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func (c Code) Upper() Code {
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c.UpperCase = true
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return c
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}
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// UnmarshalJSON comforms type to the umarshaler interface
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func (c *Code) UnmarshalJSON(d []byte) error {
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var newcode string
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err := json.Unmarshal(d, &newcode)
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if err != nil {
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return err
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}
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*c = NewCode(newcode)
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return nil
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}
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// MarshalJSON conforms type to the marshaler interface
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func (c Code) MarshalJSON() ([]byte, error) {
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if c.Item == nil {
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return json.Marshal("")
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}
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return json.Marshal(c.String())
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}
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// IsEmpty returns true if the code is empty
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func (c Code) IsEmpty() bool {
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return c.Item == nil || c.Item.Symbol == ""
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}
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// Equal returns if the code supplied is the same as the corresponding code
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func (c Code) Equal(check Code) bool {
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return c.Item == check.Item
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}
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// IsFiatCurrency checks if the currency passed is an enabled fiat currency
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func (c Code) IsFiatCurrency() bool {
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return c.Item != nil && c.Item.Role == Fiat
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}
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// IsCryptocurrency checks if the currency passed is an enabled CRYPTO currency.
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// NOTE: All unset currencies will default to cryptocurrencies and stable coins
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// are cryptocurrencies as well.
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func (c Code) IsCryptocurrency() bool {
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return c.Item != nil && c.Item.Role&(Cryptocurrency|Stable) == c.Item.Role
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}
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// IsStableCurrency checks if the currency is a stable currency.
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func (c Code) IsStableCurrency() bool {
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return c.Item != nil && c.Item.Role == Stable
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}
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