//go:build !sonic_off && !386 && !arm64 package json import ( "github.com/bytedance/sonic" ) // Implementation is a constant string that represents the current JSON implementation package const Implementation = "bytedance/sonic" var ( // Marshal returns the JSON encoding of v. See the "github.com/bytedance/sonic" documentation for Marshal Marshal = sonic.ConfigStd.Marshal // Unmarshal parses the JSON-encoded data and stores the result in the value pointed to by v. See the "github.com/bytedance/sonic" documentation for Unmarshal Unmarshal = sonic.ConfigStd.Unmarshal // NewEncoder returns a new encoder that writes to w. See the "github.com/bytedance/sonic" documentation for NewEncoder NewEncoder = sonic.ConfigStd.NewEncoder // NewDecoder returns a new decoder that reads from r. See the "github.com/bytedance/sonic" documentation for NewDecoder NewDecoder = sonic.ConfigStd.NewDecoder // MarshalIndent is like Marshal but applies Indent to format the output. See the "github.com/bytedance/sonic" documentation for MarshalIndent MarshalIndent = sonic.ConfigStd.MarshalIndent // Valid reports whether data is a valid JSON encoding. See the "github.com/bytedance/sonic" documentation for Valid Valid = sonic.ConfigStd.Valid )